'Birthday Suprise' Animation Process

For this one person dialogue shot, I chose a clip of audio from Birdman where a daughter is yelling at her father to get over himself and his past. I wanted to try my hand at a more intense shot showing anger, since I usually prefer to animate more goofy shots. This was my first time doing a full shot with dialogue for my animation class, besides the first exercise animating an extreme close-up. I tried my best to get into character and with several dozen takes later, I was able to get some takes in without laughing. Here are some of my initial thumbnails of the Dana rig (by Gabriel Salas):





Here is my reference video:


I feel that I can get into character better after drawing several expressions or poses to hit. I wanted this character to give off the feel of releasing a huge burden off her chest as if she were finally confessing what she feels. In the blocking stage, I focused on mostly her expressions and trying to convey a tense atmosphere at the end.

Blocking:


I couldn't help myself and I added a fish shocked at his own birthday party at the end. The rig was from a collaborative project from the quarter before modeled by Erin Donahue and rigged by Dara Insixiengmay. 

First Pass:


The character still felt very stiff in the neck area and the weight shifts felt off. But I was feeling better about choice to have her punch down. Also, the reaction from the fish was too much so I made sure to tone him down in the next pass.

I went into Adobe Animate to correct the arcs and poses:


I work with Adobe Animate open alongside Maya to adjust as I go. I find it useful when I feel stuck in a rut and need another way to visualize the animation. It also helps me to push my timing to be more 'snappy'. 

Final Animation:




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